Publications
8 publications found
Graphics Processing in Virtual Production
Oakden, T., & Kavakli, M. (2022). Graphics processing in virtual production. In (no ed.), 14th International Conference on Computer and Automation Engineering (ICCAE 2022) (pp. 61–64). ICCAE. https://doi.org/10.1109/ICCAE55086.2022.
Review of Gestalt Principles used in Computer Games
Martin, C., Cooper, M., & Kavakli, M. (2022). Review of Gestalt principles used in computer games: An evaluation of graphical user interface design. In O. Levina, L. Berntzen, & S. Papavasiliou (eds.), The Sixteenth International Conference on Digital Society (ICDS 2022) (pp. 28–36). IARIA. https://www.thinkmind.org/articles/icds_2022_2_40_10021.pdf.
Review of Core Graphic Design Principles Used in Computer Games
Martin, C., Cooper, M., & Kavakli, M. (2022). Review of core graphic design principles used in computer games: An evaluation of graphical user interface design. In G. Ushaw (ed.), The Seventh International Conference on Applications and Systems of Visual Paradigms (pp. 7–13). IARIA. https://www.thinkmind.org/articles/visual_2022_1_20_70008.pdf.
The Virtual Production Studio Concept – An Emerging Game Changer in Filmmaking
Kavakli, M., & Cremona, C. (2022). The virtual production studio concept – an emerging game changer in filmmaking. In (no ed.), 2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR) (pp. 29–37). IEEE Computer Society. https://doi.ieeecomputersociety.org/10.1109/VR51125.2022.00020.
How to reduce input lag in a Virtual Production Studio
Blasonato, M., Cremona, C., Kavakli, M., & Staines, D. (2022). Immersive sims: A new paradigm or a new game genre? In: M. Kurosu (ed), Human-computer interaction: Theoretical approaches and design methods: HCII 2022: Lecture notes in computer science: Vol. 13302 (pp. 18–39). Springer. https://doi.org/10.1007/978-3-031-05311-5_2.
Immersive Sims: A new paradigm or a new game genre?
Staines, D. (2023) Immersive sims and moral gameplay: A case study from Deus Ex, PAIDIA: Zeitschrift für Computerspielforschung, 17.05.2023. https://paidia.de/immersive-sims-and-moral-gameplay-a-case-study-from-deus-ex/.
Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing
Oakden, T., & Kavakli, M. (2022). Performance analysis of RTX architecture in virtual production and graphics processing. In (no eds.), 2022 IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW) (pp 215–220). IEEE. https://doi.org/10.1109/ICDCSW56584.2022.00048. Best Paper Award.
Trophies, typhon, and trolley problems: moral play and playing well in Prey
Staines, D., Scheiding, R., & Blasonato, M. (2022) Trophies, typhon, and trolley problems: moral play and playing well in Prey, Well Played, 11(1), 56–77. https://doi.org/10.1184/R1/20384340.v2.