Bachelor of Game Development major in Game Art
Course ID: CRS1400953 CRICOS Course Code: 108905F
Course Code: BGameDev (Art)
This course specialises in game art and targets the development of skills required by game artists. You will gain a deep critical understanding of digital game art and production through critical analysis of games and animations; create levels, avatars, and animations using problem solving skills, and develop a multitude of artistic, creative, cognitive and technical skills in order to foster your creativity and professional knowledge in the domain of game art.
Bachelor of Game Development graduates with a major in Game Art will design and develop levels, avatars, and animations in highly advanced game projects, for the enjoyment and wellbeing of the community, while specialising in game art. Critical and broader games research including the development of games for wellbeing is embedded throughout the degree.
|Credit Points||Unit Name|
|Year 1 - Semester 1|
|Year 1 - Semester 2|
|Year 2 - Semester 1|
|Year 2 - Semester 2|
|Year 3 - Semester 1|
|Year 3 - Semester 2|
|+2 free elective units 20cp||Any 2nd or 3rd year unit from another major as recommended below:|
Some graduates will find employment in the games and related industries, while others may develop their own successful and sustainable independent businesses in games, movies, 3D visualisation, user experience design and the like. Graduates who wish to develop their own businesses may do so through the support of Game Plus, a collaborative workspace for game developers and related specialist technology start-ups that provide a hub for digital entrepreneurs to co-locate, share resources, knowledge and opportunities. Game Plus is a focal point for government and industry to access a range of specialist expertise in interactive entertainment, simulation and training for the development of games, educational software, mobile apps, animations, films, and visual effects.
The Bachelor of Game Development is also designed as a pathway to postgraduate studies.
Game Art major
Graduates of the Bachelor of Game Development majoring in Game Art will be qualified as employment-ready ‘starter professionals’ in one or more of the following roles:
- Digital 3D generalist
- Digital 3D modeler
- Digital animator
- Digital character artist
- Digital environment artist
- Digital lighting artist
- Digital rigger
- Digital sculptor
- Digital technical artist
- Game developer
- Graphical user interface artist
- Level designer
- QA test programmer
- QA tester, technical tester
- Surfacing/texture artist
- Visual effects artist
Upon graduation from the Bachelor of Game Development, you will be able to:
- Demonstrate broad technical and theoretical knowledge of contemporary practices and processes in digital game development, with specialised knowledge in game art, design or programming as a basis for independent lifelong learning
- Use cognitive and technical skills to analyse, critically review and synthesise theoretical and practical information in game development
- Use cognitive and creative skills to solve game design problems and produce innovative concepts for game development
- Write effectively and deliver engaging and influential presentations and proposals for original game concepts and projects to a range of stakeholders
- Apply initiative and judgement to make effective decisions in the production of innovative digital game projects and scholarship
- Adapt knowledge and skills across diverse contexts that underpin the development of digital games
- Practise responsible and ethical behaviour with respect for diversity and privacy across a range of contexts
- Apply effective self-management skills to work as part of a team.
If you have any questions please contact us and we will be in touch soon.
Entry is available to applicants who hold:
- an Australian Senior Certificate of Education (or equivalent) with an ATAR of 70 or higher (or equivalent); OR
- a diploma or higher from an accredited Australian education institution or an overseas equivalent qualification; OR
- a foundation studies program or preparatory program recognised for admission purposes by another Australian higher education provider;
- demonstration of satisfactory English language proficiency at an English ass level in an Australian Senior Certificate of Education or equivalent.
All suitable applicants may be asked to attend an interview and/or present a portfolio.
Game programming major applicants will also need to have attained:
- Band 4 in HSC Mathematics or equivalent
Interviews are intended to assess the applicant’s suitability for the course, including any specific requirements they may have. Common questions to be asked in the interview relate to teamwork, educational history, what students want to gain from the course and their long-term career aspirations. Applicants may also show examples of work from their portfolio. The Admissions Panel will assess the applicant’s suitability for the course and advise them if they need to submit further materials.
AIE Institute is offering its Bachelor of Game Development in 2021 for the first time, building upon AIE’s 25 years as Australia’s peak not-for-profit Registered Training Organisation for the Australian video games, 3D animation and related digital industries. Specialising in game art, design, programming and development, AIE Institute provides students with real avenues to employment and further studies through innovative programs that combine current knowledge and role-based learning within a project-based professional simulation environment. Our courses are developed and continuously reviewed in close connection with industry and are delivered by industry-experienced faculty.
AIE Institute courses are nationally accredited and recognised through the Tertiary Education and Quality Standards Agency (TEQSA) and comply with the Australian Qualifications Framework (AQF). AIE Institute has campuses located in Canberra and Sydney.
Students complete a total of 240 credit points across their course, with each unit of study counting as 10 credit points, except for the capstone unit Major game production 2 which is 20 credit points. The course has two capstone projects: Major game production 1 and Major game production 2, with the intention that you will leave with a complete game produced in a team environment creatively driven by you, but advised and curated by academic and professional staff.
In the elective units, you will have an opportunity to build your interdisciplinary knowledge and breadth by choosing and combining units from other majors, allowing you to develop art and design skills or programming capabilities.
In your final semester you will have the option of applying for a full-time industry internship worth 40 credit points or undertaking Major game production 2 and completing two electives.
AIE Institute offers a Bachelor of Game Development with three majors. This enables you to study a broad and coherent range of knowledge in game development, whilst also specialising to develop a depth of knowledge in game design, game art, or game programming.
|Study Mode||Full time or part time||Full time or part time|
|Duration||3 years full time or equivalent||3 years full time or equivalent|
|Workload||4 units per semester full time||4 units per semester full time|
|Scholarships||Please enquire||Please enquire|
|Mode of delivery||On campus||On campus|
|Internship - optional||One semester||One semester|
|FEE-HELP for domestic students||TBA||TBA|