Publications Author
Manolya Kavakli - 7 publications found
Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing
Oakden, T., Kavakli, M., 2022, Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing, Networked Entertainment Systems (NES) Workshop -Co-Located with the 42nd IEEE Intl. Conf. on Distributed Computing Systems (ICDCS 2022), Technically co-sponsored by the IEEE and the IEEE Computer Society, July 10 – July 13, 2022, Bologna, Italy, 1-6, Best paper award (Research impact: 6.70)
Conference website: https://research.com/conference/42nd-ieee-international-conference-on-distributed-computing-systems
Workshop website: https://www.math.unipd.it/~cpalazzi/NES2022/
Immersive Sims: A new paradigm or a new game genre?
Blasonato, M., Cremona, C., Kavakli, M., Staines, D., 2022: Immersive Reality Sims: A new paradigm or a new game genre? Proceedings of HCI INTERNATIONAL 2022, 24TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, 26 June – 1 July 2022, Gothenburg, Sweden, 1-20, Lecture Notes in Computer Science 13302, chapter 2 pp18-39
Proceedings download: https://link.springer.com/chapter/10.1007/978-3-031-05311-5_2
How to reduce input lag in a Virtual Production Studio
Kavakli, M, 2022: Requirements for reducing the input lag in a Virtual Production Studio, HCI INTERNATIONAL 2022, 24TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, 26 June – 1 July 2022, Gothenburg, Sweden,
Proceedings download: https://link.springer.com/chapter/10.1007/978-3-031-06394-7_9
The Virtual Production Studio Concept – An Emerging Game Changer in Filmmaking
Kavakli, M, Cremona, C., 2022: The Virtual Production Studio Concept – A Game Changer in Filmmaking, IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces 12-16 March, 2022, Virtual, p.1-10
Paper download: https://ieeexplore.ieee.org/document/9756783
Review of Core Graphic Design Principles Used in Computer Games
Martin, C., Cooper, M., Kavakli, M., 2022: Review of Core Graphic Design Principles in Computer Games – An Evaluation of GUI Design – VISUAL 2022, The Seventh International Conference on Applications and Systems of Visual Paradigms, May 22 – 26, 2022 in Venice, Italy (under the InfoWare 2022)
Proceedings download: https://www.thinkmind.org/index.php?view=article&articleid=visual_2022_1_20_70008
Review of Gestalt Principles used in Computer Games
Martin, C., Cooper, M., Kavakli, M., 2022: Analysis of the use of Gestalt Principles in Computer Games, ICDS 2022, June 26 – 30, 2022 in Porto, Portugal (under the DigitalWorld 2022)
Proceedings download: 72.52.166.99/articles/icds_2022_2_40_10021.pdf
Powerpoint slides: https://www.iaria.org/conferences2022/filesICDS22/10021_ICDS.pdf
Graphics Processing in Virtual Production
Oakden, T., Kavakli, M, 2022: Graphics Processing in Virtual Production, 14th International Conference on Computer and Automation Engineering (ICCAE 2022) March 25-27, 2022 Brisbane, Australia, 1-6,
Proceedings download: https://ieeexplore.ieee.org/xpl/conhome/9762407/proceeding